[1] Avizzano C A, Catte S, Tecchia F, et al. Interactive collision detection for deformable objects in virtual environments[A]. In: Proceedings of the 1999 IEEE International Workshop on Robot and Human Interaction[C]. 1999. 59-64.
[2] Metaxas D, Terzopoulos D. Dynamic deformation of solid primitives with constraints [J]. Proceedings of SIGGRAPH 92 Computer Graphics Proceedings, 1992, 26(2): 309-312.
[3] Baraff D. Analytical methods for dynamic simulation of non-penetrating rigid bodies [J]. ACM Proceedings of SIGGRARAPH 1989, Computer Graphics, 1989, 23(3): 223-232.
[4] Kotoku T, Komoriya K, Tanie K. A force display system for virtual environments and its evaluation[A]. In: IEEE International Workshop on Robot and Human Communication[C]. Tokyo, Japan, 1992. 246-251.
[5] Baraff D, Witkin A. Global methods for simulating flexible bodies[A]. In: Computer Animation Proc[C]. Springer-Verlag, 1994. 1-12.
[6] Hubbard P M. Collision detection for interactive graphics applications [J]. IEEE Transactions on Visualization and Computer Graphics, 1995, 1(3): 218-230.
[7] Gregory A D, Mascarenhas A, Ehmann S, et al. Six degree-of-freedom haptic display of polygonal models [EB/OL]. http://www.cs.unc.edu/~geom/6DHaptics. 2000-8-19/2002-9.
[8] Kanaganathan S, Wait R. Collision handling of polyhedral objects: with an application to(parallel)mechanical pulp modeling [EB/OL]. http://www.math.utah.edu/pub/tex/bib/lncs2001b.ps.gz.1999-1-21/2002-9.
[9] Jason H. A kinematic model for collision response [D]. Stony Brook: The State University of New York, 1992.
[10] Hirota K, Hirose M. Providing force feedback in virtual environments [J]. IEEE Computer Graphics and Applications, 1995, 15(5): 22-30.